Aurelius Vector One — Visual Development

Precision, made visible.

The previous WebGL prototype has been withdrawn. This experience is paused at a visual-quality approval gate. The frames below are the proof package for the rebuild — a photoreal pre-rendered sequence controlled by scroll and GSAP, not procedural browser 3D.

Status · Awaiting approvalMethod · Photoreal pre-renderedPublic route · Held
Aurelius Vector One — Front three-quarter
Frame 01Front three-quarter
Aurelius Vector One — Side profile
Frame 02Side profile
Aurelius Vector One — Dial macro
Frame 03Dial macro
Aurelius Vector One — Case & crown
Frame 04Case & crown
Aurelius Vector One — Crystal light sweep
Frame 05Crystal light sweep
Aurelius Vector One — Strap & lug
Frame 06Strap & lug
Aurelius Vector One — Movement / caseback
Frame 07Movement / caseback
Aurelius Vector One — Exploded engineering
Frame 08Exploded engineering
Aurelius Vector One — Final hero
Frame 09Final hero
Aurelius Vector One — Mobile hero
Frame 10Mobile hero

Implementation method

Photoreal pre-rendered still sequence. No procedural browser 3D. Scenes are original renders; scroll-driven cross-fades and slow parallax push through GSAP ScrollTrigger, exact camera stops per storyboard.

Copy direction

“Chronometer-grade automatic” and all unsupported technical claims are withdrawn. Working headline: Aurelius Vector One — Precision, made visible.

Storyboard

  1. Approach — dark studio, edge silhouette
  2. Hero — front three-quarter reveal
  3. Dial macro — indices & hand stack
  4. Case & crown — brushed / polished bevels
  5. Crystal — sapphire light sweep
  6. Strap & lug — integrated connection
  7. Movement / caseback
  8. Exploded engineering (single axis)
  9. Final hero

Mobile & reduced motion

Mobile uses portrait hero (frame 10) and swaps horizontal camera moves for stacked cross-fades. prefers-reduced-motion disables all parallax and shows the frames as a static editorial gallery.

Back to experiencesAwaiting written approval before rebuild